Scientific Inquiry
What is it?
Scientific inquiry is a term that encompasses a variety of techniques
that scientists use to explore the natural world and propose explanations
based on the evidence they find. According to the National Science
Education Standards (National Research Council 1996) inquiry activities
include making observations; posing questions; finding out what
is already known; planning investigations; reviewing past knowledge
in light of experimental evidence; using tools to gather, analyze,
and interpret data; proposing explanations; and communicating
the results.
The inquiry process is often expressed as a simplified set of
steps called the inquiry cycle. Different authors use slightly
different terms and outlines, but the framework employed by this
project follows the basic pattern 1.Form Question or Hypothesis,
2. Plan Experiment 3. Observe Outcomes and Collect Data, 4. Analyze
Data, 5. Summarize and Communicate, 6. Revise Question or Hypothesis
and begin cycle again. The process is often much more complicated
than that, with mini cycles occurring in between the steps. For
example, often, collecting data and making observations will lead
a student to ask a new question or form a new hypothesis before
they have completed the entire process. Also, though the steps
are numbered here, the process of inquiry is a cycle. As with
all cycles, it really has no beginning or end.
The Role of Inquiry in Science Education
In recent years there has been a growing movement to integrate
inquiry into science education (Alberts 2000, Bybee 2000, Edelson
et al. 1999, Murray et al 1998, Prince and Kelly 1996,Van Joolingen
and De Jong 1996, White and Frederiksen and 1995,). We have come
to understand that science is not made up merely of static, proven
facts that are passed down from generation to generation. Rather,
it is a fluid process of articulating questions, making and testing
hypotheses and refining and challenging previous theories. Thus,
an inquiry based approach to teaching, which encourages students
to ask questions, explore explanations, and take part in the scientific
process, gives students an authentic understanding of the true
nature of scientific knowledge and processes. A strictly lecture-based
presentation of facts and concepts, on the other hand, may lead
students to believe that everything has been figured out already
and that the study of science is an exercise in memorization rather
than investigation.
By promoting active participation, the process of inquiry may
help students be self-motivated, to take control of their learning
and to develop a sense of accomplishment, ownership, and capability
in science. Some inquiry activities encourage students to pursue
their own questions. This gives students even more power over,
and responsibility for, their own education. Inquiry learning
also allows students to discover things for themselves and refine
their previous understanding of scientific concepts. The knowledge
they obtain this way has the potential be more meaningful to them
than information that they have received in a more passive manner.
When students memorize facts that someone else has told them,
they run the risk of misunderstanding them. However, in order
to construct a concept themselves students must develop their
own understanding of it. In other words, while students can recite
facts without completely comprehending them, it is more difficult
for them to create a working theory while retaining misconceptions
about it. On the other hand, it is sometimes possible for inquiry
learning to lead to or support misconceptions if students do not
recognize sources of error, misinterpret data, or exhibit confirmation
bias. However, if students have misconceptions, being exposed
to data or processes may be more effective in terms of helping
them work toward a working concept, than simply being told that
their explanation is wrong.
Being confronted with the limits of their knowledge, as when
the results of an experiment or investigation are not what they
had expected, may cause some students to become more curious and
interested in the subject they are studying. Other students may
believe so strongly in a misconception that they may not want
to give it up right away, even if it is contradicted by their
observations. With exposure to evidence and opportunities to challenge
their own and others hypotheses to explain the evidence, students
may be more likely to accept the working concept. Though a lecture,
in which students are more passive, might be more time efficient
in presenting concepts, it may be less effective in terms of building
understanding.
Once students have constructed a working concept, inquiry learning
can encourage them to apply that knowledge, thereby reinforcing
what they know, encouraging them to remember what they have learned
and helping them make connections among different concepts (and
again making them aware of gaps in their knowledge). Some inquiry
investigations require background information and this need can
provide impetus to do library research, a context in which the
research feels relevant and useful, and tools with which to assess
the value of information they find in books or on the web. Even
lectures may become more relevant and useful for students if they
start to use them as a tool to answer their questions, rather
than a call to memorize facts that a teacher deems important.
As computers become more integrated into society
and the classroom there is a growing interest in the potential for
technology to support inquiry-based learning. Computers can aid
the inquiry process by helping students to collect, exchange, and
analyze scientific data, as well as to model scientific principles
in such diverse fields as physics, ecology and climatology.
Many educational computer programs are arcade-style games in which
students perform tasks (such as multiplication problems) for points.
While some such programs may have value in terms of helping students
learn and memorize information, SimForest is of another type of
educational software in which the computer program is a genuine
scientific tool, and the purpose of using it is not to earn points
or play game, but rather to investigate, observe, and interpret
scientific data and processes.
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